Constant winapi::shared::winerror::D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS [−][src]
pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001;
pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001;