Constant winapi::shared::winerror::D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS [−][src]
pub const D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x887C0001;
pub const D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x887C0001;